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Ammunition Locker

Game ready "Ammunition Locker" model with open/close animation clip.

When I was creating this hero asset I was imagining a scenario where the player needs to resupply ammunition or change loadout.
Once placed in level it would be filled with weapons, ammunition and maybe clothing to fill the interior and make it look even mightier as a focused hero prop.

Substance Painter maximum working space resolution is 4k per texture set so i decided to split up the model into two sets the base and doors with shelves and drawers to be able to work in 20.48 px per meter, If such prop would be used in a project with lesser texel it could be clamped inside one texture set for optimization of draw calls.

Open / Close - Animation

Front - Open

Front - Open

Perspective

Perspective

Perspective - Wireframe

Perspective - Wireframe

Front - Closed

Front - Closed

Front - Base

Front - Base

Textures Set

Textures Set